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3ds Max 2012 bible / Kelly L Murdock

By: Murdock, KellyContributor(s): ebrary, IncMaterial type: TextTextPublication details: Indianapolis, Ind. : Wiley, c2011. Description: xliv, 1250 p. : ill. ; 23 cm + CDISBN: 9781118022207 (pbk : alk. paper); 1118022203 (pbk : alk. paper); 9781118123324 (e-book)Subject(s): 3ds max (Computer file) | Computer animationLOC classification: TR897.7 | .M87 2011
Contents:
pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering
Item type: Books
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Current library Call number Copy number Status Notes Date due Barcode
The Iddi Basajjabalaba Memorial Library
Open Shelves
TR897.7 .M87 2011 (Browse shelf(Opens below)) 001 Available Material is available in hard copy 2017-165642746971721
The Iddi Basajjabalaba Memorial Library
Open Shelves
TR897.7 .M87 2011 (Browse shelf(Opens below)) 002 Available Material is available in hard copy 2017-165642746971722
The Iddi Basajjabalaba Memorial Library
Open Shelves
TR897.7 .M87 2011 (Browse shelf(Opens below)) 003 Available Material is available in hard copy 2017-165642746971723
The Iddi Basajjabalaba Memorial Library
Open Shelves
TR897.7 .M87 2011 (Browse shelf(Opens below)) 004 Available Material is available in hard copy 2017-165642746971724

Electronic reproduction. Palo Alto, Calif. : ebrary, 2011. Available via World Wide Web. Access may be limited to ebrary affiliated libraries

pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering

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