Game programming all in one / Jonathan S. Harbour.
Material type: TextPublication details: Boston, Mass. : Thomson Course Technology, c2007. Edition: 3rd edDescription: 803 p. : ill. ; 23 cm + CD- ROM(4 3/4 in.)ISBN: 1598632892; 9781598632897; 9781598637809Subject(s): Computer games -- ProgrammingLOC classification: QA76.76.C672 | H355 2007
Contents:
pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices
Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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The Iddi Basajjabalaba Memorial Library Reserved Books Section | QA76.76.C672 H355 2007 (Browse shelf(Opens below)) | 001 | Available | Material is available in hard copy | 2017-11912 | |
The Iddi Basajjabalaba Memorial Library Postgraduate open shelves | QA76.76.C672 H355 2007 (Browse shelf(Opens below)) | 002 | Available | Material is available in hard copy | 2017-165642746948550 | |
The Iddi Basajjabalaba Memorial Library Postgraduate open shelves | QA76.76.C672 H355 2007 (Browse shelf(Opens below)) | 003 | Available | Material is available in hard copy | 2017-165642746948572 | |
The Iddi Basajjabalaba Memorial Library Open Shelves | QA76.76.C672 H355 2007 (Browse shelf(Opens below)) | 004 | Available | Material is available in hard copy | 2017-165642746975646 | |
The Iddi Basajjabalaba Memorial Library Open Shelves | QA76.76.C672 H355 2007 (Browse shelf(Opens below)) | 005 | Available | Material is available in hard copy | 2017-165642746975647 | |
The Iddi Basajjabalaba Memorial Library Open Shelves | QA76.76.C672 H355 2007 (Browse shelf(Opens below)) | 005 | Available | Material is available in hard copy | 2017-165642746975666 | |
The Iddi Basajjabalaba Memorial Library Open Shelves | QA76.76.C672 H355 2007 (Browse shelf(Opens below)) | 006 | Available | Material is available in hard copy | 2017-165642746975699 |
Includes index
pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices
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