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Beginning Iphone 4 development : exploring the iOS SDK / Dave Mark, Jack Nutting, Jeff LaMarche.

By: Contributor(s): Material type: TextTextPublication details: New York : Distributed by Springer-Verlag, c2011.Description: xvi, 657 p. : ill. ; 24 cmISBN:
  • 9781430230243
  • 143023024X
  • 9781430230250 (electronic)
  • 1430230258 (electronic)
Subject(s): DDC classification:
  • 005.265 22
LOC classification:
  • QA76.8.I64 M372 2011
Online resources:
Contents:
Welcome to the jungle -- Appeasing the Tiki gods -- Handling basic interaction -- More user interface fun -- Autorotation and autosizing -- Multiview applications -- Tab bars and pickers -- Introduction to table views -- Navigation controllers and table views -- iPad considerations -- Application settings and user defaults -- Basic data persistence -- Grand Central dispatch, background processing, and you -- Drawing with Quartz and OpenGL -- Taps, touches, and gestures -- Where am I? : finding your way with Core Location -- Whee! : Gyro and Acclerometer! -- iPhone camera and photo library -- Application localization -- Where to next?
Summary: A programmer's manual for creating a variety of iPhone applications provides a complete course in iPhone, iPad, and iPod Touch programming fundamentals, including how to download and install the iOS SDK 4, how to master interface elements, and how to save and retrieve data with SQLite.
Item type: Books
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Holdings
Current library Call number Copy number Status Notes Barcode
The Iddi Basajjabalaba Memorial Library Reserved Books Section QA76.8.I64 M372 2011 (Browse shelf(Opens below)) 001 Available Material is available in hard copy. 2017-0799

"A Comprehensive introduction to creating apps for iPhone, iPad and iPod touch."--Cover.

Includes index.

Welcome to the jungle -- Appeasing the Tiki gods -- Handling basic interaction -- More user interface fun -- Autorotation and autosizing -- Multiview applications -- Tab bars and pickers -- Introduction to table views -- Navigation controllers and table views -- iPad considerations -- Application settings and user defaults -- Basic data persistence -- Grand Central dispatch, background processing, and you -- Drawing with Quartz and OpenGL -- Taps, touches, and gestures -- Where am I? : finding your way with Core Location -- Whee! : Gyro and Acclerometer! -- iPhone camera and photo library -- Application localization -- Where to next?

A programmer's manual for creating a variety of iPhone applications provides a complete course in iPhone, iPad, and iPod Touch programming fundamentals, including how to download and install the iOS SDK 4, how to master interface elements, and how to save and retrieve data with SQLite.

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